
Welcome to Weed Wars Trading Card Game
In Weed Wars TCG, players take turns to plant and sell their cannabis plants. They use cards to boost their crops. Cards can also be used to throw a wrench into their opponent’s plans, we call these “FUN CARDS”. Your path to victory relies on strategy. You need resource management and a sprinkle of good fortune.
Starter Packs are designed for 2 players, add more packs when you are more players.
How to Play Weed Wars
- 1️⃣ Start Your Business – Each player begins with a basic setup of 2 grows spots and a hand of cards.
- 2️⃣ Grow Your Cannabis – Use cards to plant, enhance, and boost your crops.
- 3️⃣ Master the Market – Sell your products at the right time to maximize profits.
- 4️⃣ Disrupt Your Opponents – Use Fun Cards to sabotage their business with pests, unexpected raids, and more.
- 5️⃣ Become the Richest Player – The player who earns the most points and runs the most successful operation wins!

Game Goal
Be the first to earn the most points by selling weed strains.
Setup
- Each player receives 5 cards.
- The remaining cards are placed in a draw pile.
- Each player starts with 2 grow spots. Extra spots can be purchased (3rd spot costs 3 coins, 4th spot costs 4 coins, etc.).
- Only one strain can be grown per grow spot.
Game Flow
1️⃣ Start of Turn:
- Flip 2 cards from the deck face up (“Hot Cards”). Hot Cards can be traded, grown, or added to your hand.
2️⃣ Player Actions:
- Plant strains on your grow spots. Planted strains can not be traded, only harvested or discarded.
- Trade cards with other players (trading is unrestricted – you can trade anything, even coins, the wife/husband or chores like washing dishes!).
- Collect coins for sold strains.
3️⃣ End of Turn:
- Discard unwanted cards.
- Draw up to 5 new cards.
- Flip 2 new cards from the deck face up to signal the next player’s turn.
Trading
- There are no strict rules for trading. Players can trade cards, services, coins or whatever they find fair (e.g., trading a card for washing the dishes).
- Trades must occur during your turn and only with the involved players.
Selling Cannabis
- To sell cannabis, you must have multiple cards of the same strain.
- 1 card = 1 point etc.
- 3 cards = 4-5 points etc, depending on the strain (points are listed on each card).
- Fun Cards can increase profits. Some double all strains’ profits, while others double only one specific strain. They can also be combined for etc. a 4X reward…
Game End
The game ends when:
- The deck has been shuffled and played through once.
- A player reaches a predetermined number of points.
- Time runs out (if playing with a timer), perfect for tournaments.
- Or whatever the players choose…

Fun Cards Explanation: Spice up your gameplay with Fun Cards, adding unexpected twists to the game. Draw one, and you can deploy it against your rivals. But, if fate deals you a Fun Card at the start of your turn, then it might not be a fun cards for you…
Each player can personalize their own deck with their favorite strains! Let the games begin!
GAME PAD BELOW FREE TO DOWNLOAD AND PRINT



